
- Logitech g430 gaming headset i hear myself talk pro#
- Logitech g430 gaming headset i hear myself talk software#
- Logitech g430 gaming headset i hear myself talk Pc#
- Logitech g430 gaming headset i hear myself talk windows#
Logitech g430 gaming headset i hear myself talk windows#
Sure Windows has the "Listen to this device" checkbox, but that is a recipe for feedback loops, blown speakers, and damaged hearing in my case. I am wanting this more for quality assurance and troubleshooting reasons though. Unfortunately, I am in the same boat as you, in wanting to hear my microphone though my headphones. I hope this doesn't actually muddy the waters more - but I can say with certainty, is that there is a solution to be had to completely elimiate that delay in the headphones.
Logitech g430 gaming headset i hear myself talk pro#
With the devices mentioned here, I wouldn't know if they do have their own sofware - but if they do, I woud hope that not only can you set the latency but other pro audio type settings like 24 or 16 bit recording, and 44.1KHZ or 48kHx sampling rate. There used to be a price to pay for low latency - processors had a hard time keeping up. But, the mixer should have a latency slider - lower it and eliminate delay. With "software monitoring" the signal does travel through the entire system and introduces latency. With a headset, the mic would connect to the mic in of course, but it would loop right back out to the speakers - not leaving the card at all, and no delay at all.
Logitech g430 gaming headset i hear myself talk software#
This would also mean that the device would come with its own software mixer and not rely on the windows mixer.
Logitech g430 gaming headset i hear myself talk Pc#
I can tell you how even the cheaper pro audio interfaces work and can only assume that the PC cards now work in a similar fashion. This change in the field of cards made most of the hardware on modern sound cards(Audigy/x-fi) useless most of the time since the hardware portion of the card was only used by very specific software. With the right hardware implementation, Windows does not even see the audio is playing.). I have never even had to use this) and OpenAL(same for this. After all, starting at Vista, sound acceleration in DirectX was removed just leaving ASIO(still see software implementations. I think some of this may be Windows it self. Keeping all those parts in one chip should also remove many sources of analog interference(not that I have seen it as an issue so far). This reduces costs and makes the card more easy to build. This is why you will notice the Recon3d is a very bare board with much less parts than cards of the past. The 4 core idea refers to things like a built in DAC/DSP/ECT. While most of what the older Audigy(they had some software cards) and X-fi(they had some cheap software driven cards as well) did was in fact done in hardware. So the delay is happening due to the CPU? or do you mean the 4core processor that is on the recon 3d? because I assumed when using a dedicated sound card it completely avoided the main CPU.ĭespite all the marketing most of what the sound core 3d core does is software(I think the THX Tru studio is done on card).

I wish I understood sound cards and onboard audio like the rest of the PC, I'm very new to using a dedicated soundcard. that's when I actually started really looking into it. I had it even on a older realtek onboard audio chip before I bought my sound card. It seems to be just long enough for the CPU clock and the ram clock add in the onboard/dedicated card chip clock to get the delay. I just wish I could help more than I have because of the time I put into this situation about 3-4 years ago with my same issue. I have done extensive research on this issue and have not found a good solution to the delay with my setup which is very similar to the OP's setup. Just for info (those that are interested) on the SB X-Fi I have the delay and I can and have gotten the feed back loop although I can definitely see how it could stop it if it was a long enough delay but it always seems to just short enough to be really distracting and keep the feed back loop in effect. I can check with my X-fi ,but if the Recon has it chances are all the current creative cards do. I had the mic right in front of the speakers and it did not feedback like it used to on the older operating systems/cards. I have to wonder if they have ADDED this to reduce the chance of a feedback loop. I am almost 100% sure my old SB Live! and Audigy IIzs had no input delay at all.
